AI Insights · Timothy · April 2024
Performance of Top 5 City Building Games in the Netherlands - Q1 2024
In Q1 2024, city building games in the Netherlands showed varied performance trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
In Q1 2024, the top five city building games in the Netherlands exhibited diverse performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
States Builder: Trade Empire by SayGames LTD saw a consistent decline in weekly revenue, starting at around $1.6K in early January and tapering off to about $541 by the end of March. Weekly downloads followed a similar downward trajectory, beginning at 7.7K and declining to 2.4K. However, weekly active users showed a different pattern, with an initial dip followed by a steady increase, peaking at approximately 15.8K mid-March before ending the quarter at 12.1K.
SimCity BuildIt from Electronic Arts demonstrated fluctuations in weekly revenue, starting at $8.6K, peaking at $13.6K in early February, and closing at $8K. Weekly downloads remained relatively stable, ranging between 575 and 1.2K. Meanwhile, weekly active users saw a slight increase, starting at 17.7K, peaking at 20.2K in mid-February, and ending at 15.5K.
Isekai: Slow Life published by Mars Era Limited, experienced a robust performance in weekly revenue, beginning at $10.6K and reaching a high of $19.2K by the end of January, settling at $15.7K by the end of March. Weekly downloads showed a gradual increase from 529 to 858. The game’s weekly active users also reflected a steady rise, starting at 5.3K and growing to 6.5K by the end of the quarter.
Transport Tycoon Empire: City by Alda Games s.r.o. showed stable weekly revenue, fluctuating between $807 and $1.4K. Weekly downloads hovered around the 600 to 1.1K mark. The game maintained a relatively constant number of weekly active users, starting at 3.1K and ending at 2.6K.
Global City: Building Games from MY.GAMES B.V. displayed varied weekly revenue, starting at $1.7K, peaking at $1.9K at the end of January, and finishing at $1.2K. Weekly downloads saw fluctuations, beginning at 1.3K, dipping mid-quarter, and ending at 253. The game's weekly active users started at 2.1K, peaked at 1.9K in late February, and dropped to 958 by the end of the quarter.
These insights illustrate the diverse performance trends of city building games in the Netherlands during Q1 2024. For more detailed data and analysis, visit Sensor Tower.